We will be saving the Y position of the outline in this variable. To draw a single cell, just click your mouse on the. Select a color in the cursor color picker. Hover your mouse over this area to see a different cursor. The mouse cursor can be used on your web page or even on your computer. _y is the Y-position of the cursor outline. Create your own static 32x32 px size mouse cursor (.cur), also known as mouse pointer. (The outline coming from the top left corner of the screen to the middle point where the dot is present at the start of the application). It’s initialized with 0 because we want to show movement animation. We will be saving the X position of the outline in this variable. _x is the X-position of the cursor outline. This hit of the season is perfect for playing with friends of 5 to 10 people. The game was released in 2018 but didnt receive much publicity, but in 2020, thanks to Twitch and YouTube, the Among Us gained great popularity. We will be saving the Y position of the dot in this variable. Among Us is a multiplayer social deduction online-game from the American company InnerSloth. It is initialized with window.innerWidth/2 because that’s mid of X-axis.ĮndY is the Y-position of the cursor dot. We will be saving the X position of the dot in this variable. In systems without a mouse, the window should restore the. A window should set the cursor shape only when the cursor is in its client area or when the window is capturing mouse input. A higher number means slow and vice versa.ĬursorVisible will help in toggling the visibility of the cursor.ĬursorEnlarged will help in toggling the size of the cursor.ĮndX is the X-position of the cursor dot. The cursor is set only if the new cursor is different from the previous cursor otherwise, the function returns immediately. The pointer will be mostly handled by hooks and it will live inside its own component, so it can be imported in the pages that needs it.Delay will be used as a factor by which we will change how quickly or slowly the cursor outline should follow the cursor dot. We are coding basic CSS pointer replacement with hover animation for links and buttons, a feedback animation for clicking. That is a lot of checks, and it can easily drive to memory saturation and a consequent lag, constantly following mouse and updating a div position can fill up the memory especially in React if things are rendering constantly in an infinite loop What are we going to build Stop listening for the above events when leaving the page (this is especially true in React).Monitor for clicks to eventually animate or change the pointer status/look.Hide the new pointer if the mouse is going out of the page (like going on a browser tab or elsewhere).Constantly check if we are over a link, a button, or what else we would like to monitor and eventually animate the pointer to its new status.
Constantly monitor the mouse position on the screen and move the new pointer accordingly.Create a new pointer (usually a div with the new pointer inside or being it the pointer itself) and position it absolute.Hide the default pointer (even if some sites keeps it visible).One of the latest (from at least a couple of years, TBH) trend in modern website is custom CSS pointers, usually, this is achieved by replacing the arrow (and hand for link) pointer with something else, usually, a circle with some sort of animation effect when hovering links and clicking.Įven if it could look like an easy task replacing the pointer is a tricky one, especially when dealing with it in React.